"Speakeasy" character design

A few weeks ago Arthur Low, Tyler Law, and I spent some time working on a project with the intention of submitting the final product to a group in Chicago who had designed a cabinet for displaying PC games. The suggested theme was beer, so we decided to make a 2-player game about running a prohibition-era speakeasy. AJ programmed the game, Tyler designed the aesthetic, created the game world, and produced all of the UI. I created a simple character set consisting of two bartenders and six customers. Creating their tiny, classy outfits was a blast! The character design was heavily influenced by the remarkable work of Chen-ya Chang, an illustrator at Filament Games.

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