A few weeks ago Arthur Low, Tyler Law, and I spent some time working on a project with the intention of submitting the final product to a group in Chicago who had designed a cabinet for displaying PC games. The suggested theme was beer, so we decided to make a 2-player game about running a prohibition-era speakeasy. AJ programmed the game, Tyler designed the aesthetic, created the game world, and produced all of the UI. I created a simple character set consisting of two bartenders and six customers. Creating their tiny, classy outfits was a blast! The character design was heavily influenced by the remarkable work of Chen-ya Chang, an illustrator at Filament Games.
1.17.2013
9.27.2012
4.17.2010
Metropolis tone and color
In a (not completely successful) attempt to save time I employed the grisaille technique for the final stages of the Metropolis project. Grisaille involves painting first in grayscale and then overlaying a transparent color wash. The idea is that by being able to focus on value removed from color considerations, one will be able to crank through the initial stages of the painting very quickly. In my case, I didn't push my values far enough before adding color, and this resulted in some of the panels looking washed out and underdeveloped. (I used the color blending mode in Photoshop.) That said, I think the more simplistic look of the colored page is acceptable for sequential art. A good exercise if nothing else!
Labels:
grisaille,
Metropolis,
Missing You
4.16.2010
Missing You, Metropolis
The rough illustration is intended to demonstrate my visual concept to the client. Once this is approved, I redraw the panels and refine my linework. (Thanks to my aspiring photographer buddy Diarmuid Kelleher for helping me snap a few reference photographs for this stage of the project.)
Labels:
graphic novel,
Metropolis,
Missing You
4.02.2010
More from life
All 15 minute poses this week. I remain frustrated with the quantity of information I am able to record in the time available, specifically with respect to light and shadow. If we moved to 30 minute poses I might be able to more clearly indicate form, finish hands and feet, etc. (I refine my linework at the conclusion of each pose.)
Labels:
Figure drawing
3.08.2010
Life drawing
I keep forgetting to post my sketches from life drawing, so here are a handful from the past few weeks. Looking forward to further improvement tonight.
Labels:
butler,
Figure drawing
2.25.2010
Walk or Bus?
The Walk or Bus? iPhone app has officially been released! Download it from the Apple store. The app calculates whether you are better off taking the bus or walking based on a number of variables, including how long until the bus arrives, your average walking speed, and how far to your destination. A very cool gizmo. Brainchild of Dana Boyd and Chris Mueller, coding and implementation by Peter Edstrom. I helped with the visual identity.
Labels:
Walk or Bus iPhone app
2.01.2010
Painted PixelChef logo
Round 2: painted logo. Font is Univers. I failed to come up with a pixelation effect that I was happy with, so decided to omit it. The next step is to adjust the logo for readability at various resolutions. Suggestions are welcome!
Labels:
pixelchef logo
1.23.2010
Pixelchef logo - rough draft
Here's a rather rough first draft of the new pixelchef logo for my forthcoming web site. I am satisfied with the pose, but everything else is off. The colors are not sufficiently bright and cheery, and I am beginning to think the warmer color should be the dominant hue. Neither pixelation effect is working, either, but I want to continue playing around with the idea. Haven't thought to much about the background yet, but I may throw in one of those (admittedly overused) sunburst deals.
Labels:
pixelchef logo
1.14.2010
Groundling theater geometry
My current "Robot" task is to model the Groundling theater. The base symmetrical geometry, weighing in at just under 7000 polys is nearly complete. I will start work on the asymmetrical bits next, followed by baking details and painting textures.
Labels:
robot love,
Virtual set
1.10.2010
12.28.2009
Christmas tags
As usual, I waited until the last minute to make my Christmas cards and gift tags. Fortunately, Dad (professor Robert C. Brown) had been looking for an excuse to try out his trusty new watercolor set, and so we found ourselves busily making art on Christmas eve. He painted the tags as I finished drawing them, and I even managed to coerce him into painting his own card! Who needs Hallmark anyway? :) Painting credits: Robert C. Brown
Labels:
friendly wizard,
Holiday cards,
penguin
12.15.2009
Final figure drawings of 2009
After taking a 6 month hiatus from figure drawing, I decided to trek over to the last MCAD-hosted cooperative of the year. It's within walking distance, only $5, professionally organized, and the model last night was exceptional. I was also glad to see many people in attendance on such a cold night.
As usual, my first half dozen gestures were abysmal. I don't know if I will ever be able to shake a handful of bad habits that consistently pop up when I am drawing people from life: poor proportions, over-reliance on line, inability to sense form. I suspect this is partly due to the remarkable human ability to sense even the slightest anatomical error in renderings of people. But I also sense a certain anxiety when I know I'm about to draw a human being, an anxiety that is absent when I attempt to draft any other subject. Weird.
Labels:
Figure drawing
12.08.2009
What they see
Labels:
Kenneltraz,
pet perception
12.06.2009
More geese
Finished full-color cover and penciled interior illustrations for the goose project. I scanned the last two drawings before adding value, and I plan to add color to them in the near future.
Labels:
children's book illustration,
Goose
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